It occurs to me..


That I don't actually have a solid handle on how persistent scenes work in unity.. 

Anyway.. I did a bunch of work last night that helped me feel like I was learning a lot.. and I think that was very worthwhile.. though.. not exactly impressive..  I have things on the panel.. it's a rough mockup of how I want the weapons to look.. and where I want the inventory and equipped items to sit on screen.. 

But... from looking at other work that I am trying to emulate in part... this is of course going to have to come out of it.. and soon.. 

I guess the next parts I will really have to understand is how to attach the ai scripts to enemies.. then prefab them.. then create a spawning method.. and also how to create a simple damage script that outputs to the log.. and then eventually to both the panel elements and of course.. the ability to kill whatever has been spawned.. 

anyway.. I think the background music now loops.. and.. to be honest.. how I put it into the game sounds spooky as heck so I guess that's cool..  


Work continues.

Files

TOME MacOS 26 MB
Jan 27, 2018
tome_nix.zip 38 MB
Jan 27, 2018
TOME Win 22 MB
Jan 27, 2018

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